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Google Lively
Habbo hotel
 Club Penguin
 World of Warcraft
 Second Life
 vSide
 Twinity
 OpenSim
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Social virtual worlds
Social virtual worlds focus on enabling conversation among users and are often compared to 3D chatroooms. They often include virtual goods that users can buy, and some enable users to create and customize their own virtual rooms or spaces.
Examples: Kaneva, There, Lively, Vivaty, IMVU.
Casual gaming virtual worlds
Casual gaming virtual worlds are very similar to social virtual worlds with the difference that they also focus on users playing smaller, casual games within the virtual world.
Examples: Club Penguin, Habbo, Neopets, Dizzyworld.
Role-playing virtual worlds
Role-playing virtual worlds or MMORPGs (Massively multiplayer online role-playing games) encourage players to assume a role in a themed world and progress through the game by competing with or against other players in a variety of quests in the fictional environment. MMORPGs also include some sort of in-game culture and provide different tools for players’ social interaction and even team work. MMORPGs often have a living economy that is based on virtual goods that can be bought and sold with an in-game currency.
Examples: World of Warcarft, Age of Conan, Ultima Online (fantasy themed); EVE Online (science fiction themed); Gaia Online.
Virtual worlds for content creation
Virtual worlds for content creation enable users to create their own content and in some cases also sell it to other users. Due to the user generated content, these worlds can be used for a variety of purposes - from chat and gaming to education and even business.
Examples: Second Life, HiPiHi.
Educational virtual worlds
Educational virtual worlds aim to educate their users about a certain topic. Most often these worlds are targeted at children and offer similar features as the casual gaming virtual worlds.
Examples: Whyville, Handipoints HandiLand, MinyanLand.
Interest focused virtual worlds
Interest focused virtual worlds are focused around users’ real world interests, such as sports, fashion, music etc..
Examples: vSide, Stardoll.
Branded virtual worlds
Branded virtual worlds are created around a certain real life brand and can include elements of other types of virtual worlds. Some branded virtual worlds require or encourage users to purchase a real world product to be able to enter the branded virtual world.
Examples: vMTV, Webkinz, Barbie Girls.
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